Okay today I continued to look into some Web3.0 stuff. I quickly bounced between: decentraland (online virtual space where people are premiering videos and purchasing land) this great blog for updates for Web3.0 this article about the best NFT projects looking into the Imaginary Ones NFT project which finally led me to discovering OpenSea whichContinue reading “Web3.0 Research Blog #1”
Author Archives: isaacgaz
Maya 11 – a sit down with a pro
The other week I sat down with a professional 3D artist at Warner who graciously answered a lot of my Maya questions and showed me some great tricks… I learned: For shading, to clean up the material library go to ‘edit’ -> ‘delete unused nodes’. Within the node graph we can press tab to quicklyContinue reading “Maya 11 – a sit down with a pro”
Doodle Animation Blog #2 – moving on to the second action
Last week we had an acting meeting and received notes from some of our friends on the opening sequence acting. After making some adjustments and 6 versions of the scene we went from this sequence: To this one: I’m pretty happy with the change. We made the head movement at the start more deliberate. AddedContinue reading “Doodle Animation Blog #2 – moving on to the second action”
Python Day 66 – starting to analyze my own data
Today I imported a .csv file with some data on fulfillment that I’ve been tracking for myself for a couple months. I then tried to do some analysis on it… I learned: To use the .iloc[row, column] property in Pandas to select certain rows of data. While it works it also returns the value notContinue reading “Python Day 66 – starting to analyze my own data”
Doodle Animation Blog #1 – the opening action
Today I added the sign, completed the triangles of the legs, and added a bit of animation at the end of this to have the sign disappear. I’m still not sure about some of the acting moments. Specifically the way he looks up and around to the sign at the start, and the initial pauseContinue reading “Doodle Animation Blog #1 – the opening action”
Doodle Short Film – a project overview
For the past 6 months, my friend Kheyal and I (and a handful of other students) have been working on a short animated / live action film called Doodle. The film is a romance about Alex, who has a crush on another guy, Cass, and uncertain how to say it, he doodles a love noteContinue reading “Doodle Short Film – a project overview”
Maya Day 10 – first animation!
Today I redid the shading for Linky, and did this very simple animation! Maya only crashed twice and froze once… I’m a little perplexed how this is the industry standard at this crash rate hah. I learned: While this was mostly review of previous knowledge, this helped me conceptualize how hypershade works. I got experienceContinue reading “Maya Day 10 – first animation!”
Python Day 65 – importing my own data
Today I tried taking some data and messing around with it. I was able to import the .csv but didn’t get to manipulating it. I learned: While this was mostly reviewing old notes/workbooks of mine, I did learn that there is a big conceptual difference between a database and dataframe. I’m not 100% certain butContinue reading “Python Day 65 – importing my own data”
Maya Day 9 – speed tips and animation basics
Today I watched a video on how to speed up Maya and went through the interactive tutorial to learn the very basics of animation. I learned: To speed up Maya… in hypershade, hit the top left button to pause the loading of swatches. In viewport, turn off AO, shadows, motion blur, and also one canContinue reading “Maya Day 9 – speed tips and animation basics”
Python Day 64 – practicing numpy and thoughts on the future
I’m done with the API module so I just went back to do some numpy practice problems to see if I even still remembered it haha. I learned: Just the little stuff, like when using np.arrange to use (parenthesis) and not [brackets], but when I’m making adjustments to an array to use [brackets]. Looking forward:Continue reading “Python Day 64 – practicing numpy and thoughts on the future”
