Today I just had some fun rendering out my Linky character (Maya only crashed twice!) I learned: To move all objects around a singular point (if they are grouped), select one object -> press up arrow (selects group) -> then move! This solves the problem I was having yesterday 🙂 I also got general experienceContinue reading “Maya Day 8 – rendering Linky”
Author Archives: isaacgaz
Python Day 63 – more data pulling
Today I continued with the website data module, which is starting to make more sense. I learned: There are two main ways to look at data from websites in a more elegant manner, manually or with ‘glom’. For instance, to get posts titles on reddit, one can use: titles = []For post in data[‘data’][‘children’]: titles.append(post[‘data’][‘title’])titlesContinue reading “Python Day 63 – more data pulling”
Maya Day 7 – oof exporting
Today I went over this handy tutorial about exporting Maya assets as FBX then bringing them into Unreal Engine. I learned: There are two main ways to go about exporting as an FBX, either joining all the meshes together and doing a scene export, or exporting the objects individually. If one does a scene exportContinue reading “Maya Day 7 – oof exporting”
Python Day 62 – pulling data from websites
Today I started a module on HTTP requests and APIs, which is essentially about pulling data from websites. I learned: The library for HTTP requests is ‘requests’, and one of the most useful functions here is the .get request. Once one .get’s a website, one can check if the connection is successful with the .status_codeContinue reading “Python Day 62 – pulling data from websites”
Maya Day 6 – exporting render layers
Today I finished the second part of the render layers tutorial and watched a different fantastic hour long tutorial which also went over render layers. I learned: To batch render all the layers separately one can go to render sequence settings and check “all render enabled layers” which will render any layer that has theContinue reading “Maya Day 6 – exporting render layers”
Python Day 61 – shifting and rolling data
Today I finished the module on time series! I learned: One can shift data over by a certain time amount with .shift(). One can use ‘rolling windows’ to average out data over a period of time. This can be done with past/future data (by setting center = True), but is usually done with just pastContinue reading “Python Day 61 – shifting and rolling data”
Maya Day 5 – render layers intro
Today I mostly watched this great tutorial on render layers then played around with it myself on a pre-existing scene. I learned: In render layers, there is automatically a master layer which is setup to output all AOVs (arbitrary output variables… which is basically any data from a shader than can be output to aContinue reading “Maya Day 5 – render layers intro”
Python Day 60 – index manipulation of timestamp
As the title says, I went over some manipulations of data that can be done once the timestamp is set as the index. I learned: To set the timestamp as the index with: data.Timestamp = pd.to_datetime(data.Timestamp, infer_datetime_format=True)data = data.set_index(‘Timestamp’, drop=True) And once we have the timestamp as the index, we can use the .loc functionContinue reading “Python Day 60 – index manipulation of timestamp”
Maya Day 4 – practice rendering in Arnold
Today I delved more into rendering in Arnold with this great tutorial, and then had fun making the image below. I learned: I learned to make a new project (that has all the proper folders) one goes to File -> Project Window -> then select where to create it! Quite simple. Then make sure toContinue reading “Maya Day 4 – practice rendering in Arnold”
Python Day 59 – one step forward two steps back in datetime
I realized for my problem from yesterday with a custom datetime, if I changed ‘%-m’ to ‘%m’, the only other error was it having trouble reading the second value in the time position. So I threw in a cheeky ‘%H:00’ which is definitely wrong but it worked! And I got no errors. However… I amContinue reading “Python Day 59 – one step forward two steps back in datetime”
