Maya Day 3 – my first render!

Today I created my first scene from scratch (a very simple one with some primitives and slight modeling), textured the objects, and then rendered it! Very satisfying to do it all. I had considered downloading some cool models online to practice rendering, but then thought it’d be more fulfilling to do it all (even ifContinue reading “Maya Day 3 – my first render!”

Maya Day 2 – rendering issue

Today I technically finished the beginner Maya tutorial, however I ran into some issues rendering which I’ll get into later… I learned: When texturing, there are a ton of preset nodes that give you ‘leather’, ‘rock’, etc patterns automatically! That was pretty neat to find. Especially when I was trying to make a leather textureContinue reading “Maya Day 2 – rendering issue”

Maya Day 1 – lighting basics

Today I mostly went over the lighting portion of this wonderful YouTube tutorial. This covered the types of lights and I learned some tricks for getting a cool atmosphere. I learned: For point lights, activate the decay rate (set to quadratic) for more realistic falloff. For sky dome lights (essentially the world color in BlenderContinue reading “Maya Day 1 – lighting basics”

Maya Day 0 – the what, why, and how

Okay I’ll come clean. This is not my 1st (or 0th) day learning Maya. I’ve been playing around with the software for the past month (spent about 5 hours on it), but from here on out, I want to create a more formalized learning path for myself. Why? Well two main reasons: Firstly, I amContinue reading “Maya Day 0 – the what, why, and how”