Maya Day 8 – rendering Linky

Today I just had some fun rendering out my Linky character (Maya only crashed twice!) I learned: To move all objects around a singular point (if they are grouped), select one object -> press up arrow (selects group) -> then move! This solves the problem I was having yesterday 🙂 I also got general experienceContinue reading “Maya Day 8 – rendering Linky”

Maya Day 6 – exporting render layers

Today I finished the second part of the render layers tutorial and watched a different fantastic hour long tutorial which also went over render layers. I learned: To batch render all the layers separately one can go to render sequence settings and check “all render enabled layers” which will render any layer that has theContinue reading “Maya Day 6 – exporting render layers”

Maya Day 5 – render layers intro

Today I mostly watched this great tutorial on render layers then played around with it myself on a pre-existing scene. I learned: In render layers, there is automatically a master layer which is setup to output all AOVs (arbitrary output variables… which is basically any data from a shader than can be output to aContinue reading “Maya Day 5 – render layers intro”

Maya Day 4 – practice rendering in Arnold

Today I delved more into rendering in Arnold with this great tutorial, and then had fun making the image below. I learned: I learned to make a new project (that has all the proper folders) one goes to File -> Project Window -> then select where to create it! Quite simple. Then make sure toContinue reading “Maya Day 4 – practice rendering in Arnold”

Maya Day 3 – my first render!

Today I created my first scene from scratch (a very simple one with some primitives and slight modeling), textured the objects, and then rendered it! Very satisfying to do it all. I had considered downloading some cool models online to practice rendering, but then thought it’d be more fulfilling to do it all (even ifContinue reading “Maya Day 3 – my first render!”