Maya 13 – quad draw

Modeled a more final version of the wing today. Got very acquainted with the quad draw tool…

I learned:

One must already be selecting an object to “draw on” for the quad draw tool to work. Click to make vertices. Press shift to make the quad. I learned the importance of the center pivot point button on the top menu, especially when one needs to mirror part of an object to save time.

I will learn:

How to flip the normal of a face. I tried what feels like every normal tool, but to no avail. So I resorted to deleting the flipped face and remaking it.

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