My Blogs

Maya 13 – quad draw

Modeled a more final version of the wing today. Got very acquainted with the quad draw tool… I learned: One must already be selecting an object to “draw on” for the quad draw tool to work. Click to make vertices. Press shift to make the quad. I learned the importance of the center pivot point…

Maya 12 – let’s get back into this

Alrighty I’m prepping for doing an honors thesis short film in Maya and want to take some time to get more aquatinted with the software. So we’re back to blogging woo woo! Today I started a tutorial on modeling a steampunk firefly. I learned: Put reference images in ‘source images’ folder so it will automatically…

Web3.0 Research Blog #1

Okay today I continued to look into some Web3.0 stuff. I quickly bounced between: decentraland (online virtual space where people are premiering videos and purchasing land)this great blog for updates for Web3.0this article about the best NFT projectslooking into the Imaginary Ones NFT projectwhich finally led me to discovering OpenSea which appears to be the…

Maya 11 – a sit down with a pro

The other week I sat down with a professional 3D artist at Warner who graciously answered a lot of my Maya questions and showed me some great tricks… I learned: For shading, to clean up the material library go to ‘edit’ -> ‘delete unused nodes’. Within the node graph we can press tab to quickly…

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About Me

Heyo! I’m Isaac. I’m currently a filmmaker / animator / student and am blogging to keep myself accountable for new skills I want to learn. As of writing this those are mainly the coding language Python and the 3D software Maya.

I want to learn Maya to be able to use it to create films and animate in my future. I’m learning Python because there are a couple data visualization and machine learning projects I’d like to try out some day, although at the moment it’s a fun challenge and new skillset I’d like to have.

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