Learning Maya

Maya 13 – quad draw

Modeled a more final version of the wing today. Got very acquainted with the quad draw tool… I learned: One must already be selecting an object to “draw on” for the quad draw tool to work. Click to make vertices. Press shift to make the quad. I learned the importance of the center pivot point…

Maya 12 – let’s get back into this

Alrighty I’m prepping for doing an honors thesis short film in Maya and want to take some time to get more aquatinted with the software. So we’re back to blogging woo woo! Today I started a tutorial on modeling a steampunk firefly. I learned: Put reference images in ‘source images’ folder so it will automatically…

Maya 11 – a sit down with a pro

The other week I sat down with a professional 3D artist at Warner who graciously answered a lot of my Maya questions and showed me some great tricks… I learned: For shading, to clean up the material library go to ‘edit’ -> ‘delete unused nodes’. Within the node graph we can press tab to quickly…

Maya Day 10 – first animation!

Today I redid the shading for Linky, and did this very simple animation! Maya only crashed twice and froze once… I’m a little perplexed how this is the industry standard at this crash rate hah. I learned: While this was mostly review of previous knowledge, this helped me conceptualize how hypershade works. I got experience…

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